None yet
None verified (checked 2026-10-12). Do not paste Build a Country or Build a Military Base codes.
Build and Conquer wiki and guides for the empty-plot city, economy, research, vehicles, and missiles on Roblox Place 103767961452227.
Last updated: October 2026
Roblox · free to play · Desktop, Console, Mobile, Tablet
How to play
Build and Conquer loop: roads and housing, then farms, shops, power, water, factories, research, vehicles, and missiles.
Build and Conquer [V0.1] is a Strategy · city builder + military contest experience on Roblox · Desktop, Console, Mobile, Tablet from The Slop Company. Start with an empty plot and build a country that can stand on its own. Place 103767961452227.
The game is still in its BETA version. Expect bugs and constant updates. Start with an empty plot and build a country that can stand on its own. Create neighbourhoods, roads, farms, shops, factories, power plants, water networks, and large cities. Manage money, workers, population, resources, happiness, power, research, production, and city expansion as your country grows. Research new technology, manufacture vehicles and missiles, deploy troops through tunnels to the mainland, form alliances, defend your cities, and fight other nations for control of strategic areas. Build carefully. A strong economy wins wars, but a strong military protects everything you built.
This Build and Conquer wiki covers Roblox Place 103767961452227 only — not Command & Conquer, Build a Country, Build a Military Base, or the iOS Build & Conquer MMO. Use one Build and Conquer guide for the first plot, then this Build and Conquer wiki for buildings, research, and missiles. The Build and Conquer guides hub lists every live P0 page. Verified October 12, 2026. Not affiliated with The Slop Company or Roblox.
| Title | Build and Conquer [V0.1] |
|---|---|
| Developer | The Slop Company |
| Platform | Roblox · Desktop, Console, Mobile, Tablet |
| Place ID | 103767961452227 |
| Group | 52990522 |
| Mode | Roblox servers |
| Discord | no verified invite as of October 12, 2026 |
| Last verified | October 12, 2026 |
This **Build and Conquer guide** hub lists the first plot, codes, buildings, wiki lookup, and missiles.
Roads, housing, farms, shops — then power. Missiles wait.
None verified (checked 2026-10-12). Copy shell only.
Roads, farms, shops, factories, power, water. Stats TBA.
Economy, research, military, missiles, trucks, ranks.
SRBM → Hypersonic BM tutorial chain. Counts unverified.
Build and Conquer codes were checked in October 2026. None verified (checked 2026-10-12). Do not paste Build a Country, Build a Military Base, or other lookalike lists. Copy is ready when a Place-tied row exists.
None verified (checked 2026-10-12). Do not paste Build a Country or Build a Military Base codes.
No expired codes on file.
None verified (checked 2026-10-12). Do not paste Build a Country, Build a Military Base, or other lookalike lists. Copy is ready when a Place-tied row exists.
Last checked: October 2026
Join Place 103767961452227 (Build and Conquer by The Slop Company). Leave if the title is Build a Country or Build a Military Base.
Look for a Codes field in your session. Public listings on October 12, 2026 did not document a confirmed button.
If a field exists, paste one string exactly and read the in-game result. Do not use roblox.com/redeem.
Do not paste codes published for other similarly named games.
There is no verified string yet. If a field appears, match every character and stay on Place 103767961452227 — not roblox.com/redeem.
Lookalike titles (Build a Country, Build a Military Base, iOS Build & Conquer) are other games. Do not paste them here.
If a live field ever pays, a working reward is normally once per account.
Empty plot first. Lay roads, then housing and farms, then shops, then power and water. Factories and research follow. Do not stack missiles on a starving city.
Open Build and Conquer [V0.1] on Roblox Place 103767961452227 by The Slop Company.
Confirm the Place ID in the Roblox menu.
Connect the plot before you spam buildings. Neighbourhoods need a grid.
One complete ring beats scattered tiles.
Grow population with food and jobs in lockstep so workers are not idle.
Happiness drops when food or work lags.
Open shops so money covers the next utilities and factories.
Cash droughts stall research.
Match plants and water networks to demand before factories spike load.
Blackouts collapse production and mood.
Research new technology, then manufacture. Tunnels and mainland fights wait until the home city can supply them.
A strong economy wins wars — official listing.
Connect first. Isolated buildings stall workers.
Money, workers, population, happiness, power.
Tunnels and missiles after the grid holds.
Official listing loop: neighbourhoods, roads, farms, shops, factories, power plants, water, then research and manufacture.
Start
Empty plot. Lay a connected grid before density.
Population
Neighbourhoods need jobs, food, and happiness.
Cash
Farms then shops. Money funds the next plant.
Capacity
Plants and water networks scale with the city.
This **Build and Conquer wiki** layer list follows Plot & roads · Housing · Food & shops · Power/water · Factories · Research · Military & tunnels · Mainland contest.
Empty plot, connected grid.
Neighbourhoods with jobs.
Farms then cash.
Capacity before factories.
Production after the grid holds.
Unlock tech; do not skip manufacture.
Deploy to the mainland when supplied.
Alliances and strategic areas.
If a video names Hypersonic BM kill counts this wiki has not verified, leave the cells blank. BETA tasks change.
Wiki pages hold the tables. Empty names beat invented C&C unit lists.
City
Roads through tunnels. Stats TBA.
Meters
Money, workers, happiness, power.
Tech
Unlock, then manufacture.
Trucks
Haul vs combat. Names TBA.
Chain
SRBM to Hypersonic BM tutorial.
Deploy
Tunnels, defense, mainland.
Use these as session goals. Skip a box only when the live HUD already shows it done.
A connected loop on the empty plot.
You can path across your tiles.
Housing and workers are not idle.
Workers have food and work.
No blackout when shops and homes run.
The grid survives peak demand.
Production after cash and power exist.
A factory is running.
Unlock technology. Manufacture is later.
A tech unlock completed.
Tunnels or defense once the city can supply it.
You deployed without starving the plot.
Dates below are listing windows and public notes. They are not official patch numbers. Cards on this timeline do not link to other pages.